Breakdown: - Shot 1 -- Secret Society of Second-Born Royals; added FG snowflake, some additional snowflakes, rack focus on plate and snowflake - Shot 2 -- Da 5 Bloods; smoke and projectile from grenade launcher, additional movement in grenade launcher, bullet hits on helicopter, ground, and rock, muzzle flashes - Shot 3 -- A Dog’s Journey; dog was shot dry, made appear wet - Shot 4 -- Da 5 Bloods; CG helicopter replacement retaining window reflections from plate helicopter, extension of dirt patch around plane crash - Shot 5 -- Secret Society of Second-Born Royals; retimed plate, added CG fly, defocused BG as fly comes into focus, defocused fly around legs and wingtips to give macro-look - Shot 6 -- A Dog’s Journey; BG replacement, blend between A and B plate, added exposure flash and lens flares - Shot 7 -- Da 5 Bloods; CG exterior helicopter replacement, BG replacement, bullet hits - Shot 8 -- Ad Astra; BG replacement, added BG antenna, added grunge detail and reflection to visor, added lense flare and camera shake - Shot 9 -- A Dog’s Journey; BG and path replacement, significant grass edge cleanup - Shot 10 -- Secret Society of Second-Born Royals; stump explosion, added more debris, added shockwave effect - Shot 11 -- Da 5 Bloods; CG helicopter exterior replacement, added bullet holes and blood spatter for continuity, added BG, interactive light, smoke, and red emergency light in cockpit, perspective shift in plate for additional rotation of helicopter -Shot 12 -- Secret Society of Second-Born Royals; BG sky replacement, added bricks, dust, and debri - Shot 13 -- Da 5 Bloods; helicopter cleanup for continuity, added smoke and fire to tail, scaling helicopter throughout, added FG debris, camera shake through end of shot |